The episode picks up where the last left off, with Bigby surrounded by the Crooked Man's goons in his lair. The first half of "Cry Wolf" is all about getting to that moment. All along, Bigby's behavior has been tallied by the various people around him, just waiting for an opportunity to be thrown back at him in a moment of judgment. But those few transgressions aside, I felt compelled to try and keep Bigby as a fairly upstanding character, even as the choices the game presented me with seemed increasingly pointless in the grand scheme of things.Īs it turns out, those choices weren't as pointless as they seemed at the time. That I chose to punch the Woodsman during his interrogation was a fact that some Fables refused to let me forget, and I made no secret of my contempt for anyone who willingly agreed to work for the Crooked Man's gang. I tried to only fight when attacked, to respond kindly to those who needed kindness, to help anyone I could. For my part, I've tried to avoid those pitfalls wherever I could. All throughout this season, Bigby has had ample opportunity to commit acts of impulsive violence, to ignore the pleas for help from his friends and colleagues, and to just generally be a raging dick. Even the characters very much on the "right" side of the law will bend the rules, lash out in anger, and make truly terrible decisions. Then again, if you've been playing The Wolf Among Us all this time and expecting some kind of simple, happy ending after everything that's taken place, you probably haven't been paying close attention.Īfter all, nobody in The Wolf Among Us is exactly an innocent. If your hope for The Wolf Among Us was that every loose thread would be tied up in a neat, purely satisfying way, "Cry Wolf" may leave you feeling a bit cold. Some of those questions are of the intentional variety, while others just feel like minor plot holes never addressed for the sake of narrative convenience. The murders Bigby and friends have been investigating are eventually solved, the Crooked Man and his criminal organization receive some measure of justice (depending on how you choose to proceed), and life in Fabletown eventually returns to a sort of normalcy and yet, questions remain. "Cry Wolf" is at once a definitive end to the story arc that's been building since that severed head appeared on Fabletown's doorstep, and something of a non-ending, too. The Wolf Among Us essentially backed into its final episode, needing a strong, thoughtful conclusion to justify the diminishing returns of the last couple of episodes.įortunately, "Cry Wolf" delivers mostly that. With each episode, the choices the player encountered seemed less and less vital, the investigation became less interesting the larger it grew in scope, and characters that made a strong impression early on began to disappear into the background. After a strong start, this fantasy-tinged police procedural progressively found itself having greater and greater trouble justifying its episodic structure. I've had my share of issues with Telltale's first season of The Wolf Among Us. If you haven't played this episode and intend to do so, don't read this! Editor's Note: As always, this is a spoiler focused recap of The Wolf Among Us' finale.
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